Minecraft Party 2.11
Additions
- NEW BOARD: Crazy Carnival
- Flicker tip added to Warp To Star (&+) during Imposter Star Seller event on Arcane Atoll
- Added tip to tell players to type '/trigger BoardDescription' when viewing a board to get a description of it
- Added 3 seconds of resistance after respawning in Tedious Tasks
Changes
- Item description for Spirit Shield (&+) now shows in hover text when it gets used to protect coins from a player
- Capitalized 'Coins' at the end of minigames for coin rewards
- Updated Slime Time rules for 2v5 version (and others) to match # of players on each team
- You can no longer hit your teammates in Hog Riders using the skull of retribution
Fixes
- Missing barriers in Boom Carts
- Players take damage at a space on Mooshroom Grotto
- Player Swiper would add the player's item score by 1 even if no item was stolen
- MG waterfall could leave players stuck
- Star receival volume from the altar was too loud on MG
- Players can repeatedly die in Space Jumpers if they fall off the platform a specific way
- If a Micro Duel started when the last player in the turn order landed on the same space as someone else and did not have any coins (the turn player had no coins, the other player did) then a micro duel with no participants would take place for the regular end-of-turn minigame
- Pac Maze shops would open after passing them
- Ticket star in award ceremony text shows extra colons in Mini Party Mode
- Removed exploit where players can go up the obsidian tower in Pearl Hurl
- Imposter Star Seller was not the same level and biome as the original on AA
- Teleporter did not increment the racing star on AA if the warp was right before the first space
- Closed shops when viewing board don't have all the lines cleared on PM
- Lofty Luncheon initial starting space could not be moved past
- Dusty Dunes only generated the lava maze as the first temple stage
- After ending a game with surprise shops off, the signs were still present above the board with some text on them
- Team name in pairs mode Bew sign still using hardcoded English text instead of translation key
- The final clutch advancement never got called anywhere
- The Port Town barriers block players from moving when the player starts their turn on the red space after the first free item pickup after another player previously passed the space
- Certain corners on PT did not clear the barriers in front in them (unless the player maneuvered a specific way) if the player started on that space
- Maze Navigator very rarely spawned 1 orb for the aqua team (Note: This was fixed before Kirb reported it in #bugs)
- 2v6 minigames could not start with 9 or 10 players
- Players could go down the barrier hole on PT (that gets created to allow the turn player to move through) when another player got launched from the whirlpool
- Grace period in Tedious Tasks did not trigger in mini party mode
- Lightning (from traps) inevitably turning villagers into witches would respawn board entities but did not allow player to pickup equipment right next to the villager
- Candyland was escapable by a red vine
- The Binary Dice given from Chester was not translated on Cl
- Player could use the twisting vines to shortcut a part of the Deep Dark section in Cave Parkour
- Removed the extra code giving LordODragon bad luck